![]() ![]() Many sections that previously took 30 seconds or more to load now only take around four or five seconds to boot there’s not even enough time to get bored enough to glance at a second screen. Spacer’s Choice Edition dramatically cuts down on those screens, leading to a more evenly paced experience with significantly fewer jarring interruptions. Not even the intricately detailed art that adorned them made them tolerable. Obsidian crammed this new universe with so much life, yet that immersion was constantly being broken with static loading screens that lingered for too long. ![]() ![]() Loading a new area on the last generation of consoles almost always took upwards of 30 seconds and this made travel painful since it consistently took away from its immersive world. These transitions were simply intrusive, long, and far too prevalent. Planet hopping and moving between sections gives The Outer Worlds a lot of visual variety, but also means that the game is seemingly always loading something. This delineation means that it isn’t one contiguous space since it takes place on many different planets with many different hubs. The Outer Worlds has open areas, but it’s not an open-world game. The Outer Worlds: Spacer’s Choice Edition, an improved version of the original, thankfully addresses that one annoying shortcoming, even if it isn’t the most substantial remaster otherwise. But its console versions were severely diminished by frequent, lengthy load times that artificially elongated that process and dragged it down. Its dystopian worlds ruined by the latest stages of capitalism were rife with clever jokes and all sorts of nooks and crannies for players to pilfer through. The Outer Worlds had a wonderfully well-realized world with a modest scope that allowed developer Obsidian Entertainment to focus on quality over quantity. ![]()
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